Zander Novasio 

 Character Designer/Modeler and Concept Artist 

Davis and Travis

*Ground material created by Amal Kumar on Poly Haven. Rock material by Dario Barresi, James Ray Cock, and Jenelle van Heerden via Poly Haven. Rocks done by an unkown artist. Space texture by Vaynakh on Freepik (Ai generated).

About

Davis (pronounced Da-vis, not Day-vis, because it rhymes with Travis!) and Travis are my all-time favorite characters, that I have been working on since youth. With this project, my number one goal was to cement their individual designs and see them in 3D as was always intended. Starting out in High School I had worked on some 2D indie games that featured each brother, over the years, and especially during my college years, I had iterated on their designs to make them more believable and expand upon their individual stories.

 

This project started in Zbrush, where I individually sculpted each character to fit the toon style inspired by Nintendo's current art style for games like Super Mario Odessey. I then moved into Blender where I retopologized, created textures and materials, and rigged each character for posing.

 

Currently I am working on a new version of their designs inspired by the new Legend of Zelda Ocarina of Time Remake.

Tech

Duo Turnaround 1

Duo Turnaround 2

Duo Concepts

Davis Turnaround

Davis Design Process

Travis Turnaround

Travis Design Process